Pixel Beach, the game we made in 48 hours for Node Knockout back in November, has been reworked and is now available to download.
We had a bunch of ideas for the game before starting the hackathon but, with any time limited project, we had to make a lot of sacrifices to finish on time. Now, with more time to work on it, I've taken the original game and stripped out all of the time-comprimises and rebuilt it according to the initial vision.
I've simplified the over-the-top item collecting/dodging mechanic down to just two items - a single collectable and a single obstacle. I've also implemented an air-time trick mechanic that challenges the player to input arrow key combinations while in the air to boost their score bonus.
More music has been added - thanks to Jaap van Hardeveld.
More sounds have been added.
I've added more animation to the player (I've been getting more into Aseperite for pixel art) as well as a proper exploding animation when the player hits a mine.
There really are too many changes to list but one of the major things I wanted to mention last was translations. I've implemented a translations plugin that allows for easy translations and made the game available in English, German (thanks to Lilly Piri), and Spanish.